Have online comment sections become ‘a joke’?

Written by Angels News on . Posted in Tech

In the early days of the Internet, there was hope that the unprecedented tool for global communication would lead to thoughtful sharing and discussion on its most popular sites.

A decade and a half later, the very idea is laughable, says Gawker Media founder Nick Denton.

“It didn’t happen,” said Denton, whose properties include the blogs Gawker, Jezebel, Gizmodo, io9 and Lifehacker, among others. “It’s a promise that has so not happened that people don’t even have that ambition any more.

“The idea of capturing the intelligence of the readership — that’s a joke.”

Denton was speaking at South by Southwest Interactive, the annual festival here devoted to Web and digital culture.

He said commenting on his own sites (which he said he’s seen make reporters cry) has gotten so bad that he doesn’t engage.

“I don’t like going into the comments … for every two comments that are interesting — even if they’re critical you want to engage with them — there will be eight that are off topic or just toxic,” he said.

And as sites get more popular, it’s harder to control the comments — which inevitably get nastier.

“What you can manage on a small site … the level of discussion you can have on those, is not the level you’re able to have on a newspaper site or one of our sites. Our smaller blogs have 2 million unique (visitors per month) … it’s hard to have that intimacy.”

So, what’s the solution?

When it comes to improving open discussion threads, Denton seemed quicker to shoot down ideas that others are trying than to provide proposals of his own.

Having editors and reporters engage their readers in the comments? “The writer of the piece has to move on to the next piece. They don’t have time to moderate all those comments.”

Require readers to post using their real names? “My own view is that anonymity is at the heart of the internet.”

Give other commenters more power to “up-vote” or “down-vote” posts? “We don’t really believe in the democratic process of decision-making when it comes to discussion,” Denton said.

For example, he said, Jezebel has made lots of hay off of sexual harassment accusations against American Apparel chief executive officer Dov Charney. Denton said he’d love to see Charney come into the comments section to defend himself.

“If you put it to a vote, 90 percent would vote to ban him. They hate that guy …,” Denton said. “If Dov Charney went into the Jezebel comments, he’d be torn limb from limb — his limbs aren’t all that would be torn off.”

The answer? Denton said his sites are planning to post some stories that allow only a hand-picked, pre-approved group of people to comment on them. That, he said, would make the comment section an extension of the story — and allow people, like Charney in the above example, to have their say without fear of being piled onto by others.

“I think it’s part of the answer,” he said. “What I want is I want the sources — I want the experts to be able to comment in these discussions.”

When he took questions, Denton had to do a little answering about the responsibility the tone of a site itself has in guiding its comments section.

Many of Gawker’s sites aren’t known for being particularly delicate (One of today’s top Gawker headlines? “Arnold Schwarzenegger’s Son Injures Ass Skiing, Tweets Photo”).

“It’s certainly true that nice sites run by nice people … that encourages good behavior,” Denton said. “But it’s not as if it’s entirely the writer setting the tone for the comments. Sometimes, it’s the comments setting the tone for the writer.”

Google exec: We won’t break users’ trust

Written by Angels News on . Posted in Tech

After concerns over a revamped Google privacy policy surfaced last month, some questioned whether the Web giant is still living up to its longstanding motto: “Don’t be evil.”

Absolutely, says Vic Gundotra, the man behind social network Google+. The company has to.

“If we do things that are evil, with one click you can leave Google,” Gundotra said on the opening day of the South by Southwest Interactive festival on Friday. “If we break the users’ trust, we can lose to competitors very quickly.”

Under the policy, which went into effect on March 1, Google doesn’t collect any more information about users than it did before. But all of that data, from tools like Gmail, Google search, YouTube and Android mobile devices, is now compiled into a single profile of each user’s habits.

Privacy watchdogs, including some members of Congress and dozens of state attorneys general, have expressed concerns the policy is too invasive.

Gundotra said Google+ is an important part of the “new Google” that will use those profiles to provide more relevant services (advertisements were the ones that came up again and again) across the company’s many platforms.

Before, he said, Google products were developed in “silos,” unable to share information with each other.

“There are some things Google could have done better,” he said. “If we could build a common notion of your identity and your relationships, we thought, we could make Google better.”

For example, he said, on Google+ user could “+1″ (the site’s equivalent of a “like”) a restaurant. Months later, a friend could be using Google search to find a restaurant in the same area and discover it as a recommendation of sorts.

Gundotra, a senior vice-president for engineering at Google, also used his “fireside chat” with tech writer and Alltop.com co-founder Guy Kawasaki to defend the success of Google+.

Last month, Web analytics firm comScore released a report saying that Google+ users averaged just 3.3 minutes on the site for the entire month of January. That came just weeks after Google CEO Eric Schmidt announced the site had hit 90 million users — up from 40 million in October.

“Google+ is a social layer across all of Google’s services,” Gundotra said.

Gundotra said the site now has 100 million “30-day actives.” But when pressed by Kawasaki for a definition, he said that’s people who log in to Google+, then use one of Google’s many other products within a month.

So, then, not only does Google+ plus have dramatically fewer than the more than 800 million users Facebook claims, but that return rate doesn’t even mean people actually came back to Google+?

Gundotra said it’s not legitimate to only study Google+ return visits as a measure of the network’s success.

“That’s counting only one aspect,” he said. “We think that’s crazy.”

Instead of a Facebook-like standalone network, Google+ works to make all of the Google universe social, he said

That didn’t stop him taking a thinly veiled jab at Facebook when asked about allowing developers to create third-party content on Google+ (Think FarmVille, Spotify or Pinterest).

Google has been slow to do so. Gundotra said he wants to make sure the months-old service’s programming system is ready before opening it up to outside developers. In contrast, he suggested, Facebook has made several sweeping changes to its interface, sometimes forcing developers to start over from scratch.

“I’m going to release that (programming interface) when I know we’re not going to screw over developers,” he said. “We hold ourselves to a higher standard. Sometimes that means restraint.”

The new iPad: A video-game changer?

Written by Angels News on . Posted in Tech

Since the iPad first appeared in 2010, video gaming has been one of the key features Apple has touted for the device, alongside video viewing, electronic reading and Web browsing.

But on Wednesday, as it unveiled the latest version of its iconic tablet computer, Apple clearly set out to be a game changer in more ways than one.

“This new device actually has more memory and higher screen resolution than an Xbox 360 or Playstation 3,” said Mike Capps, CEO of Epic Games. “So, these guys [Apple] are redefining mobile gaming again.”

Dubbed a “graphics powerhouse” by Apple CEO Tim Cook, the new iPad’s chief selling point is its high-resolution screen — leaping from the iPad 2′s 1024 by 768 pixels to a hefty 2047 by 1536 pixels.

That was a feature Capps noted at Apple’s media event as he displayed “Infinity Blade: Dungeons,” the new version of his company’s fantasy-adventure game that runs on Apple’s mobile operating system.

“[Infinity Blade: Dungeons] looks so amazing on the Retina Display on new iPad,” Capps would say later on Twitter. “I’m stupid psyched about future of mobile gaming.”

He’s not the only one.

The burgeoning popularity of mobile devices like tablets and smartphones has given birth to so-called casual gaming. But while titles like “Angry Birds” and “Fruit Ninja” have been downloaded millions of times, self-styled “hardcore” PC and console gamers remained largely unimpressed.

Mark Walton, host of the ”Appetite for Distraction” podcast on Gamespot.com, said the new iPad, with its graphic capabilities and speedy A5X quad-core processor, could begin changing that.

“I think the line between the two is increasingly becoming blurred,” he said.

“There is more than ‘Angry Birds’ now. People are finally coming out of that mindset and realizing that it’s not just these touch games. There’s going to be a balance between these smaller, independent games — the more casual ones — and the bigger more complex ones.”

One thing a device with the new iPad’s processing and graphic capabilities can do, Walton said, is make it easier for game developers to convert their most popular titles from consoles to a mobile platform.

He said he believes the new iPad may also be making life more difficult for companies like Sony and Nintendo, who sell portable gaming devices.

Nintendo’s handheld 3DS and Sony’s new Playstation Vita have gotten largely positive reviews. But with individual games for those devices going for $30 and upward, an Apple app-store model could be devastating if it began consistently selling complex, visually compelling titles for a fraction of that cost, he said.

“Sky Gamblers: Air Supremacy,” a flight-simulation game from Namco, was the other title previewed for the new iPad on Wednesday.

If there’s a deal-breaker for diehard gamers, Walton said, it may be the one CNET’s Scott Stein mentioned in a post on Wednesday: the iPad’s lack of the sort of physical controller that gamers have grown accustomed to using.

“Graphics can only take you so far,” Stein wrote. “My recent experience with ‘Mass Effect: Infiltrator’ [for the iPhone and iPad] wasn’t a letdown because of graphics; no, at least half of the problems arose from my fumbling with the awkward controls. …

“With Apple’s footprint getting larger by the month, it’s time for a universal game controller to emerge that can be used with the iPad.”

Why doesn’t the ‘new iPad’ have a name?

Written by Angels News on . Posted in Tech

At the pep rally where Apple debuted its third-generation tablet computer, one question was on everyone’s lips: So, what do we call this thing?

The answer, according to an Apple spokesman: “It’s just ‘iPad.’ It’s what it is.”

Or it is what it isn’t. It’s not the iPad 3, and it’s not the iPad HD. Both names were widely rumored before Apple’s coming-out party for the device on Wednesday in San Francisco. It’s not New iPad, which is what people on Twitter started calling it during a nearly 90-minute press conference about the device.

The longer Apple execs talked about the tablet computer’s new features — better screen, faster connection — without actually giving it a name, the more anxious the People of the Internet became.

“Come on Apple, name it already,” one person wrote.

“Is it an Anonymous iPad?” asked another.

Tech writer Omar Gallaga: “Screw it, I’m just going to call it ‘Lover.’ ”

At a demo of the device after the press conference, the topic was widely discussed among technology journalists, who were trying to confirm what to call the thing.

“It’s the new iPad. What are you talking about?” another Apple spokeswoman said, as if it’s common for updated devices to come out with the same names as their predecessors.

Perhaps this naming convention — sticking with a singular product name without numbers or the names of cats to follow it — isn’t entirely new for Apple. One journalist pointed out that the iPod follows the same tack.

But there still seems to be potential for confusion, especially since the first-generation iPad was just called “iPad” and the next one was called “iPad 2.” If someone were selling one of these new iPads on Craigslist next year, what would they call it?

“So this is the ‘New iPad,’ ” said Nick Bilton, a tech writer for The New York Times. “Is the next one going to be called the ‘New-New iPad’? Where do they go from there?”

Maybe “iPad 4.” That would seem logical if unlikely at this point.

On the other hand, Apple has been through this sort of thing before.

When the first iPad came out, people online were comparing it to a high-tech tampon.

“I don’t think it will be a big deal,” Ina Fried, a writer for the AllThingsD blog, said of the whole iPad name debate. “If you recall, people didn’t like the name iPad when it first came out. They seem to have sold a few of them.”

A few million, that is. The company says it has sold 55 million iPads since the device debuted two years ago. When it comes to tablets, Apple’s competitors are scrambling to catch up.

It probably would take more than a name snafu to change that.

DOJ targets Apple and publishers for e-book price fixing

Written by Angels News on . Posted in Tech

Three of the book publishers — HarperCollins, Hachette and Penguin — declined to comment. Representatives for the Justice Department and the other companies named in the report did not immediately respond to requests for comment.

Similar accusations of collusion have come up before. As Fortune reported, a lawsuit filed in California District Court last summer first alleged a conspiracy: Booksellers were “terrified” by the discounted e-book price structure Amazon launched in 2007, when it sold many titles for $9.99.

The spooked publishers went to Apple in 2010, the suit alleges, to find a way to force Amazon to raise its prices. The European Commissionlaunched its own investigation, which seems to hinge on the same theory, in December.

The pressure worked. With the entire publishing industry pushing to set prices themselves, Amazon backed down in 2010 and allowed e-book prices to rise.

It still has regular skirmishes with publishers over rates it considers too high. Last month, Amazon yanked independent publisher IPG’s digital books from its Kindle store over a pricing dispute.

Amazon, too, has come under fire for dancing on the legal lines around e-book pricing.

Amazon (AMZNFortune 500) and Apple (AAPLFortune 500) both strike deals with publishers that forbid them from offering other retailers deeper discounts. Those agreements, dubbed “most favored nation” clauses, aren’t straight-out illegal under antitrust laws — but they’re also not always legal.

Back in 2010, Connecticut Attorney General Richard Blumenthal publicly called on both companies to meet with him and “address concerns” about the deals.

First gorilla genome map offers clues to human evolution

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The first complete gorilla genome has been mapped by scientists giving fresh insights into our own origins.

Gorilla are the last of the genus of living great apes (humans, chimpanzees, gorillas and orang-utans) to have their DNA decoded, offering new perspectives on their evolution and biology.

“The gorilla genome is important because it sheds light on the time when our ancestors diverged from our closest evolutionary cousins around six to 10 million years ago,” says Aylwyn Scally, postdoctoral fellow at the Wellcome Trust Sanger Institute, Cambridge and lead author of the report.

It lets us explore the similarities and differences between our genes and those of gorilla, the largest living primate
Aylwyn Scally, Wellcome Trust Sanger Institute

“It also lets us explore the similarities and differences between our genes and those of gorilla, the largest living primate,” he added.

Read more: Mapping out a new era in brain research

A team of researchers examined more than 11,000 genes in humans, chimpanzees and gorillas, looking for evolutionary clues.

Initial findings have revealed that 15% of the gorilla genome is closer to human DNA than to our nearest evolutionary relative, the chimpanzee.

Researchers found that genes relating to sensory perception, hearing and brain development showed “accelerated evolution” in all three, but particularly in humans and gorillas.

Having the entire length of the gorilla genome now means scientists can start to compare all the four great apes at every position on the genome, Scally says.

It forms the baseline, he says, from which to move forwards and really explore why and when our genes and those of the great apes diverged.

“Did it happen quite quickly or was it something that gradually happened? At the moment we don’t know,” he said.

“It could have been some climatic change that separated humans in the east of Africa from chimpanzees in the forest — that’s an idea some have floated. If we can see some imprint of it in the genome that would very, very useful information.”

Scientists used the DNA of a female western lowland gorilla (called Kamilah) who resides at San Diego Zoo.

In the wild, it is the most widespread species of gorilla, according to the World Wildlife Fund (WWF), with a estimated population of 100-200,000 individuals.

The majority are found in Cameroon, Central African Republic, west Congo, Equatorial Guinea, Gabon and Angola.

It’s cousin, the eastern lowland gorilla is less prevalent (fewer than 20,000 individuals) and can only be found in the rainforests of the eastern Democratic Republic of Congo, says WWF.

The research is published in the science journal Nature.

Activists take Apple workers’-rights campaign to Facebook

Written by Angels News on . Posted in Tech

On Wednesday, Apple is expected to unveil the newest version of its iPad with all of the breathless hype that typically attends the consumer-tech juggernaut’s public events.

But some folks, many of them Apple customers and self-described fanboys and fangirls, aren’t celebrating. Instead, they’re calling on the company to shore up human rights concerns by manufacturing an “ethical iPad 3.”

The creator of a campaign asking Apple to ensure safer conditions for workers at the Chinese plants that make its products is asking supporters to take to Facebook on Wednesday, posting pleas to Apple on the iTunes Facebook page.

Last month, Mark Shields, a self-described “Apple person,” started a petition on Change.org. The petition has more than 241,000 signatures and asks, among other things, for Apple to create a worker-protection strategy around the release of new products such as the anticipated new iPad.

Worker-rights groups say that Foxconn, the Chinese manufacturer that produces products for Apple and other tech companies, has a stringent, militaristic culture of surveillance and obedience. It’s a culture that labor groups say contributed to a slew of suicides in 2010 at the company’s Shenzhen plant — prompting Foxconn to install nets in an effort to prevent employees from jumping — as well as worker injuries and even deaths.

“Many of the people who have signed Mark’s petition have expressed concern that without a strategy to prevent forced overtime, impossible production quotas and worker injury, that worker abuse, accidents, and even death may increase around the release of the iPad 3,” said Amanda Kloer, campaign director at Change.org.

“Mark hopes that if Apple customers ask the company about how the iPad 3 was made, Apple will respond to his request for a worker protection strategy for new product releases.”

Shields was traveling Tuesday and not able to be reached for comment.

Contacted by CNN on Tuesday, Apple did not have any comment. In a statement to CNN last month, Apple said it cares about all of the workers in its worldwide supply chain.

“We insist that our suppliers provide safe working conditions, treat workers with dignity and respect and use environmentally responsible manufacturing processes wherever Apple products are made,” the company said. “Our suppliers must live up to these requirements if they want to keep doing business with Apple.”

After a wave of publicity last month that included a CNN interview with a Foxconn worker, Foxconn announced it had given workers a pay increase and was allowing an international labor-rights group to visit one of its facilities.

Kloer said Shields has never gotten a response from Apple about creating a worker protection strategy, even though he was promised one by the manager at a Washington, D.C., Apple store where he delivered the petition.

Shields and Kloer are asking supporters on Wednesday to post on the iTunes page on Facebook “asking for an ethical iPad 3.”

Apple has not officially said what Wednesday’s announcement will be, but all speculation centers on a new iPad. Many reports suggest it may actually be called the iPad HD to showcase a new, high-resolution display screen.

Review: ‘Mass Effect 3′ a beautiful, fitting finale

Written by Angels News on . Posted in Tech

“Mass Effect 3,” the final installment in the tale of Commander Shepard and his fight to save the universe, brings the series to a resounding and satisfying crescendo with tight combat, excellent storytelling and majestic visual effects.

Released in the United States on Tuesday, the game finds Shepard once again facing off against the Reapers, a race of sentient machines bent on eliminating all intelligent life in the universe. This time, the Reapers have come for Earth and Shepard must rally alien races from around the Milky Way to destroy this mechanical menace once and for all.

As in other “Mass Effect” games, players take on the role of Shepard and have many options to craft him (or her) any way they want. Six different classes, from soldier to sentinel, allow players to emphasize different strengths and powers — including “biotic” telekinetic powers.

More inclined to straight-up combat? Choose a soldier or infiltrator. Would rather use the aforementioned biotics? Try being an adept or engineer. If you are looking for a good blend, choose a vanguard or sentinel.

The options allow players to find a character that best suits their style of play.

How you play also affects character development. As in previous games, the way Shepard talks to and treats others is measured in “paragon/renegade” bonuses.

Being helpful or friendly raises your “paragon” rating while being abrasive or uncaring raises your “renegade” score. Both affect how you are treated by other characters in the future and can definitely alter events later in the game.

All those options create the character that is cast into an epic story that has been eight years in the making.

Players who have played “Mass Effect 2″ can import characters from older games, allowing pre-existing story lines to continue and for choices made in those games to be reflected in the new one. New players will get into the major plot lines quickly and easily, though, and won’t feel like they are missing anything.

The game will have players hopping around the galaxy as Shepard recruits allies and builds up supplies from the multitude of races in the Milky Way. Of course, both the Reapers and Cerberus, a terrorist organization bent on human supremacy at any cost, cause problems for Shepard and his crew along the way.

Old friends return, new alliances are made and players will make choices that determine their ultimate success or failure in defeating the Reapers. Despite all the side missions and interactions, the main point remains taking back Earth.

Planet-scanning for “treasure” returns, but is vastly improved over what it was in “Mass Effect 2.” Rather than having to survey and mine each planet for resources that may or may not be there, players can scan the system and find loot much faster than before.

The treasure can be war assets (which are important in the final scenario), artifacts that can be sold or traded, intelligence about different factions or fuel for your spacecraft — a welcome improvement from an experienced player’s perspective.

Invariably, there will be combat. Whether you choose to concentrate on biotic powers or weaponry, you are going to have to pick up a gun and shoot.

The game offers a good selection of pistols, shotguns, rifles and sniper rifles, which are fully customizable with add-ons that grant better accuracy, more ammo-space or extra damage to certain types of enemies. Add in biotic abilities that grant other advantages and you are ready to take on the galaxy — literally.

The ammo is parsed out with thermal clips and is interchangeable between weapons, which is really helpful when you run out of one type of ammo. A single ammo pickup fills up all your weapons and ammo can easily be found on dead enemies or sitting on shelves.

Shepard isn’t alone, either. Along the way, friends and comrades will join his quest. Two are selected for each mission. They also have special powers that can be used in concert with Shepard’s own abilities to devastating effect.

Each potential squadmate falls into a particular class (soldier, engineer, etc.), so players can select those that either complement or contrast with their own abilities based on the mention. Plus, the sidekicks are often good for funny banter.

The environments are rich and varied. Scenarios look unique from planet to planet. The artwork is detailed and the universe feels alive. Other races have their own unique looks, not simply appearing as human rip-offs.

It all makes for a game that looks absolutely gorgeous.

However, all isn’t perfect in the universe. There were some unusual visual glitches involving “camera angles.” Characters were looking in the wrong direction, people would disappear during dialog, and, in one instance, a character’s head was turned nearly 180 degrees the wrong way.

While not vital to the overall gameplay, those visual tics took me out of my immersion in the game and made for an unwelcome distraction.

In addition, if you are playing the Xbox 360 version, the game allows you to use the Kinect device to issue commands to Shepard and squad members. You can voice direct weapon switches, abilities and actions.

But … if you don’t want to use the Kinect, unplug it from your console. More than once, conversation in the room where I was playing had my characters doing things I wasn’t expecting them to do.

There are plenty of surprises throughout the game. The big one was the availability of a female Shepard, which was sought after by many fans of the franchise.

But there are others. Major characters will die, entire species will be eliminated and every plot line that you can think of will get resolved.

Romance options are back and causing a bit of controversy. Early critics of the game are lamenting the same-sex romance possibilities. But, hey … with a universe as big as the Milky Way, anything can happen.

And without giving any spoilers, the ending was a bit of a letdown for me, compared to all the excitement leading up to it. It left something of an unsatisfying aftertaste, but one that only ends up being a minor detraction from the entire adventure.

“Mass Effect 3″ does a great job of answering all the lingering questions in the ME universe and gives players the best chance to determine not just their own fate, but the fate of the galaxy. It is a fitting end to a wonderful trilogy that put the players in the driver’s seat from the very beginning.

“Mass Effect 3″ will be available March 6 in North America, March 8 in Australia, March 9 in Europe and March 15 in Japan. It is playable on the Xbox 360, PlayStation 3 and Windows PC. It is rated M for Mature (17+) due to blood, partial nudity, sexual content, strong language, and violence. This review was done playing as a paragon infiltrator and as a renegade adept on a review copy for the Xbox 360.

 

In today’s warp-speed world, online missteps spread faster than ever

Written by Angels News on . Posted in Tech

You probably heard the story. It is, after all, so last week.

A wealthy banker goes out to lunch with a colleague. The banker disdainfully leaves a 1% tip on a $133 bill with the message, “Get a real job.” The colleague, who runs a blog called “Future Ex-Banker,” takes a picture of the receipt, which then goes viral — first onEater.com, then on Twitter and Facebook, soon everywhere (including CNN).

It was a hoax, however, though it took a few days before the restaurant found proof the original receipt had been Photoshopped. By that time, despite some disclaimers along the way, the bill had become water-cooler gospel and left outrage in its wake.

So it goes on the Internet, where errors, mistakes and knee-jerk reactions can be let loose at the click of a button.

CNN Photos: Our mobile addiction

This receipt that supposedly proves a banker left a server a 1% tip? Faked.

Sure, it’s been that way since your grandmother e-mailed you the story about the Nieman-Marcus chocolate-chip cookie recipe.

But in an increasingly connected world where social networking has made us all news sources, that means missteps and misinformation get issued — and repeated — more quickly than ever. Gabrielle Giffords is declared dead, Chris Brown lets fly with profane rants, and it all makes the rounds before anyone has time to think.

“There’s never been such pressure to speak before one knows,” says science writer James Gleick, who traced the increasing speed of society in his book “Faster” and the deluge of data in last year’s“The Information.” There’s always been a desire to gather and disseminate news, he points out, “but never until now has it been global and instantaneous.”

We want information, but more than that, we want it quickly — and thanks to smartphones, which now comprise the majority of cell phones in the United States, we’re never far away from the latest bits of media. Moreover, with cellular companies promoting blazing “4G” speeds and trying to expand their networks, it’s harder and harder to be out of touch — and easier and easier to give in to the twitch of the clicker finger.

And accuracy? Speed rules, baby. Even when your phone attempts to helpfully AutoCorrect a hastily written text, the result is as often mocked as appreciated.

So much for patience. We want the world to listen, and we want it now.

“Everyone now has a global platform on which they can shout their opinions and voice their beliefs,” says Frank Farley, a psychology professor at Temple University and former president of the American Psychological Association. But people haven’t become more cautious about putting words out there, he adds — even if they’re wrong.

“There’s an old economic principle, that bad money drives out good,” he says. “One thing that worries me is that bad information is driving out good.”

Me first!

Of course, the desire to be first, even at the risk of being wrong, is nothing new. But social networks and real-time Internet portability have combined to spawn errors and reactions at an increasingly breakneck pace, particularly on Twitter, which — with its brevity and scope — makes it easy to disseminate clickbacks and comebacks in 140 characters or fewer.

Many errors are minor. Actor LeVar Burton, mistaking Twitter’s private and public spheres, accidentally released his phone number to the entire Twitterverse, then backtracked with a joke. Celebrity rumors roar through all the time, causing quick kerfuffles as they’re checked and then dismissed.

Others, however, are more dramatic. Last month controversial hip-hop singer Chris Brown posted a defiant message after the Grammys — a tweet that didn’t go over well. Soon afterward, Brown (or his handlers) deleted all evidence of his Twitter tantrum, but not before bloggers had grabbed screen shots of the offending missives.

Several news services initially tweeted that Arizona Rep. Gabrielle Giffords had died in the Tucson shootings last year. When Giffords was confirmed to be alive, some deleted their early posts.

Actor Ashton Kutcher, who has close to 10 million Twitter followers, tweeted a protest of Penn State coach Joe Paterno’s firing – before realizing why Paterno was being let go. Kutcher later apologized, deleted his earlier messages and finally put his Twitter account under the control of his publicists.

Wrong or right, speed is exciting, says Gleick.

“The fact is, we love this fast pace. We’re exhilarated by it,” he says. “We’re happy to be able to reach in a pocket and press a button or speak to our device and instantaneously get an answer to a question — even if we know that the answer is not 100% reliable.”

And being first (or, to many Internet commenters, “First!”) is even better: the “primacy effect,” it’s called in psychology. We tend to remember the first items in a series more than later entries.

With speed of the essence, some websites have built a following by trafficking in rumors and uncertainties. In tech, of course, there areany number of sites devoted to all things Apple, which seize on the smallest bits of information, then watch as the unconfirmed reports get picked up by larger tech sites until they go mainstream.

The sociologist Erving Goffman observed that people have “front-stage” and “backstage” presentations of themselves — the former a polished form intended for public consumption, the latter raw and unedited. “I think there’s more and more of the backstage leaking into day-to-day conversation,” says Ron Bishop, a pop culture professor at Drexel University.

That’s not necessarily a bad thing. For corporations such as Apple, an outburst of rumors certainly creates (or maintains) interest. The availability of smartphones encourages citizen journalism. And the ability to post quickly means that misinformation can also be corrected quickly, often after the Twitterverse flags an error.

Truthyness

The flip side, however, plays off Farley’s concern that bad information will drive out good.

“You can do a fast correction, but it hardly ever has the value of the original,” he points out.

Social networks are also useful in spreading propaganda and disinformation, observes Filippo Menczer, a professor of informatics at Indiana University. It’s the latest twist on unwittingly forwarding viruses via e-mail.

Menczer, who directs IU’s Center for Complex Networks and Systems Research, has helped develop Truthy, a system to analyze Twitter posts that he was inspired to set up after the 2010 Massachusetts special senate election. An activist group created several fake Twitter accounts and put out misleading claims about one candidate; thousands of followers retweeted the information. Though Twitter quickly disabled the accounts, the information was spread widely enough to rank highly in Google results.

Truthy attempts to find out who’s responsible for the initial message, how it has been spread and determine if the message is true. There are some tip-offs, Menczer observes, such as if the initial message comes from a now-inactive account or one with a suspicious name. (In the case of the 1% receipt, the “Future Ex-Banker’s” blog was inactive by the time other sites started sniffing around, though it was thought that he was remaining anonymous for less suspicious reasons.)

Americans may associate such disinformation campaigns with domestic politics, but they have also taken root overseas, Menczer adds. As social media has become a key tool in quickly spreading the word about meetings and protests — such as the world saw during the Arab Spring — it can also be used against such efforts. During Russia’s current election campaign, for example, fake accounts posted inaccurate information, making it very difficult for protesters to coordinate through social media, he says.

Given the rush of information on the Web — and that ever-itchy clicker finger — the best strategy may be a little self-control, says Temple’s Farley.

Though, he adds, it’s not easy, particularly with a generation that has come of age with the latest technologies and thinks nothing of not thinking.

“In this world of hyper-stimulation, how do you develop kids who are reflective, who can think before they act?” he says. “That’s going to be extremely important going forward, because there’s so much opportunity for stimulation.”

Better to take a breath, have the facts straight — or risk adding to the flood of error. It’s a truism that certainly predates the Internet.

“A lie can travel halfway ’round the world while the truth is putting on its shoes,” Mark Twain once said.

Hmm. Or did he?